Teleporters =========== .. image:: teleport-01.png A teleport is triggered by walking over a Linedef with the teleport special. The tag of the Linedef points to the sector where the teleport lands. Teleport Platform ----------------- * Create a 64x64 sector for the teleport platform * Set the floor texture as `GATE1`, the ceiling as `TLITE6_5` .. image:: teleport-02.png * Enter linedef edit mode (:kbd:`l`) * Press :kbd:`;` then :kbd:`f` to apply a fresh tag to all four Linedefs. This will point to the teleport landing sector. .. image:: teleport-03.png * Choose the Linedef **Type** as `97 WR Teleport` .. note:: A teleport is only triggered when walking from the **Front** to the **Back** of a Linedef. This is intentional as it allows the player to walk off the landing platform without triggering another unintended teleport. Landing Site ------------ * Tag the landing sector the same as the teleporter Linedefs. Press :kbd:`;` then :kbd:`l` to apply the last used tag to the landing sector. * Enter Thing edit mode (:kbd:`t`), position the mouse cursor inside the landing sector and press :kbd:`ins`. Choose the **Type** as `14 Teleport Exit` (labelled as TFOG in the thing browser) .. image:: teleport-04.png * Click the directional arrows to set the angle of the `TFOG` thing. This is the angle faced after teleporting. Downloads --------- :download:`teleporters.wad`